Wimbledon '24

Wimbledon '24

Giants clash for a light hearted Wimbledon social post.

Client

MediaNerd

Year

2024

Category

3D Motion Design

Live Project

vimeo

Research

Research

Desperate to try our hands at a non-PBR workflow, we set out to create a fun and fast-paced short to celebrate the iconic Wimbledon event and court.

Desperate to try our hands at a non-PBR workflow, we set out to create a fun and fast-paced short to celebrate the iconic Wimbledon event and court.

Research

Desperate to try our hands at a non-PBR workflow, we set out to create a fun and fast-paced short to celebrate the iconic Wimbledon event and court.

design

design

I created a 2D shader workflow that consists of large overlapping noise maps and tinting to create all of the textures in Redshift's nodes. There is no illustrated textures as we wanted full control of the lookdev within C4D.

I created a 2D shader workflow that consists of large overlapping noise maps and tinting to create all of the textures in Redshift's nodes. There is no illustrated textures as we wanted full control of the lookdev within C4D.

design

I created a 2D shader workflow that consists of large overlapping noise maps and tinting to create all of the textures in Redshift's nodes. There is no illustrated textures as we wanted full control of the lookdev within C4D.

animation

animation

With my dear friend Gui Jorge Porto focused on the characters, I got to work bringing the scene to life. First port of call was the camera and ball animation which drives the majority of the piece, before I moved onto subtle elements such as the crowds.

With my dear friend Gui Jorge Porto focused on the characters, I got to work bringing the scene to life. First port of call was the camera and ball animation which drives the majority of the piece, before I moved onto subtle elements such as the crowds.

animation

With my dear friend Gui Jorge Porto focused on the characters, I got to work bringing the scene to life. First port of call was the camera and ball animation which drives the majority of the piece, before I moved onto subtle elements such as the crowds.

Credits

Credits

Concept: Jason Fowler

3D design + animation: Jason Fowler

2D elements: Gui Jorge Porto

Characters: Gui Jorge Porto

Concept: Jason Fowler

3D design + animation: Jason Fowler

2D elements: Gui Jorge Porto

Characters: Gui Jorge Porto

Credits

Concept: Jason Fowler

3D design + animation: Jason Fowler

2D elements: Gui Jorge Porto

Characters: Gui Jorge Porto

FUELLED BY PIXELS

GO BACK TO TOP

FUELLED BY PIXELS

GO BACK TO TOP

FUELLED BY PIXELS

GO BACK TO TOP

FUELLED BY PIXELS

GO BACK TO TOP