Wimbledon '24
Wimbledon '24
Giants clash for a light hearted Wimbledon social post.
Research
Research
Desperate to try our hands at a non-PBR workflow, we set out to create a fun and fast-paced short to celebrate the iconic Wimbledon event and court.
Desperate to try our hands at a non-PBR workflow, we set out to create a fun and fast-paced short to celebrate the iconic Wimbledon event and court.
Research
Desperate to try our hands at a non-PBR workflow, we set out to create a fun and fast-paced short to celebrate the iconic Wimbledon event and court.
design
design
I created a 2D shader workflow that consists of large overlapping noise maps and tinting to create all of the textures in Redshift's nodes. There is no illustrated textures as we wanted full control of the lookdev within C4D.
I created a 2D shader workflow that consists of large overlapping noise maps and tinting to create all of the textures in Redshift's nodes. There is no illustrated textures as we wanted full control of the lookdev within C4D.
design
I created a 2D shader workflow that consists of large overlapping noise maps and tinting to create all of the textures in Redshift's nodes. There is no illustrated textures as we wanted full control of the lookdev within C4D.
animation
animation
With my dear friend Gui Jorge Porto focused on the characters, I got to work bringing the scene to life. First port of call was the camera and ball animation which drives the majority of the piece, before I moved onto subtle elements such as the crowds.
With my dear friend Gui Jorge Porto focused on the characters, I got to work bringing the scene to life. First port of call was the camera and ball animation which drives the majority of the piece, before I moved onto subtle elements such as the crowds.
animation
With my dear friend Gui Jorge Porto focused on the characters, I got to work bringing the scene to life. First port of call was the camera and ball animation which drives the majority of the piece, before I moved onto subtle elements such as the crowds.
Credits
Credits
Concept: Jason Fowler
3D design + animation: Jason Fowler
2D elements: Gui Jorge Porto
Characters: Gui Jorge Porto
Concept: Jason Fowler
3D design + animation: Jason Fowler
2D elements: Gui Jorge Porto
Characters: Gui Jorge Porto
Credits
Concept: Jason Fowler
3D design + animation: Jason Fowler
2D elements: Gui Jorge Porto
Characters: Gui Jorge Porto
More Works More Works
More Works More Works
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FUELLED BY PIXELS
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FUELLED BY PIXELS
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FUELLED BY PIXELS
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